Monday, October 15, 2007

Official Playstation Magazine: KILLZONE 2 is Ahead of Anything on Consoles

The Official Playstation Magazine in the UK had the pleasure of recently jetting off to Amsterdam to get a world exclusive hands on with the hotly anticipated Killzone 2. Obviously as one might expect, after some time with the creators and the game itself, the OPM writers were left amazed and remarking that Killzone 2 is a 'notch ahead' of anything else being done on consoles at the moment, which is ultimately a very good thing for PS3 owners.

OPM go on to discuss the visual impact of Killzone 2 saying that even with a inhospitable and colour drained setting the graphical trickery the PS3 is capable of lets the game shine and come alive with incredible detail and dynamic lighting.

The de-saturated colour palette, and the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object... it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting.
The next firefight proves more problematic. The Helghast are dug in behind cover in the building opposite, with a thin gantry separating our positions. A direct assault ends predictably.
When I finally put the pad down it's with relief, excitement...and caution. What's currently most impressive about Killzone 2 is the technology, which is genuinely a notch ahead of anything being done on consoles right now.

So basically if the gameplay shapes up as nicely as the technology driving it then all PS3 owners will should be very happy with Killzone 2 and until our invitation to Amsterdam comes through we will just have to take OPM's word for it!

[Via PSPSPS]

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