Sunday, December 2, 2007

Mark Rein on Content: "This is why we've made the game for the PS3 first."

In a new interview with Epic VP Mark Rein, he explains how the legendary Unreal Tournament came to be on the PLAYSTATION 3. It's all about the freedom.

"This is the full power of the Unreal Editor. The same editor we used to create the games is now available to you," he says. "You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they'll run!"

The main thing is, no approval is need from either Epic or Sony, you just grab it, put it on a memory stick, and play it. "When they embrace user-created content, that's what it means to be an open system. That's why we're on PlayStation 3 first—because they are embracing user-created content. It's not just moving the deck chairs around the boat. They are embracing real art," Rein told Gamasutra. This type of open experience may be more of a challenge with Microsoft. "...we will sit down with Microsoft and have a dialog with them and say, 'Here is what we want to do. How can we do it?' They may or may not embrace it. We don't know. That's why we've made the game for the PlayStation 3 first, because we knew exactly what the boundaries were going to be."

This is what makes the PLAYSTATION 3 version of the game great, and with possible Home support on the way, you never know the possibilities.

[Via Opposable Thumbs]

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