Thursday, November 29, 2007

Burnout Paradise Producer Loved Working from PLAYSTATION 3 At Start

In a new interview with producer of Burnout Paradise, Nick Channon, we find out the good side of Electronic Arts. CVG quizzes him on several questions, then asks:

Everyone seems to be leading on Xbox 360. Why did you decide to make the PS3 your main SKU for Burnout?

Channon: We've always led on the Sony platforms. Historically at Criterion we've always done that and we didn't want this year to be any different. We've always loved Sony machines and we've loved PS3 from the start, we think it's a fantastic machine. We felt very strongly about that.

So from the beginning we were always going to lead on PS3 and our transition between the two machines has been really seamless and straight-forward, where as other people have lead on 360 and found it hard to get on PS3.

We've had none of those problems. We really like 360 and if you get the opportunity to play it the two versions are exactly the same. I think we've really reaped the benefits of leading on PS3 because of that.
I think we can agree here, you wait and see how nice Burnout Paradise will look on the console. It will be "fabulous".

[Via CVG]

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