According to a newly released brochure from Insomniac early this month, Resistance: Fall of Man, which played great and looked terrific, only used 10-20% of the PLAYSTATION 3's SPU.
SPU SystemResistance: Fall of Man was a great title, with it only using so little, we are in for a bigger ride when Resistance 2 hits us.
- Animation
- Audio (NextSynth and LR1)
- Bucketer sort
- Collision (separate broad and narrow)
- Dynamic DB
- Dynamic joint
- FX update
- Geom Cull Clip (for shadows and decals)
- Glass
- Moby constants
- Physics collision
- Physics simulation
- Particle (weather fx)
- Render mats
- Static DB
- Water (FFT)
10-20% Total SPU Utilization
[Via NeoGAF]