Kane & Lynch, those names are still so badass. Too bad my name isn't Lynch, so then I can kill without legal sanction, but we can dream right?
Speaking to Pro-G in an interview yesterday, Morten Heiberg, Hitman and Kane & Lynch: Dead Men developer IO Interactive, said that while the assets were very similar across the Xbox 360, PLAYSTATION 3 and PC versions of the game, the team had experienced some challenges "getting up and running" on Sony's next-gen console.
He told Pro-G:
"It's a new platform for us. It's our first PLAYSTATION 3 game. It's a challenging platform to develop on, but it's also one that has a lot of potential that's just waiting to be unlocked as people get to know it better and as developers get more skilled at utilising the machine."When asked about these challenges on the PLAYSTATAION 3, Heiberg said:
"Well obviously it's something that requires a bit of resources and special effort, which costs money", he said "But on the other hand it's something that I think most developers are rather keen on getting into because it's a new fresh system and it's an interesting architecture. Development wise it's fun. It brings back a lot of memories from college and university. In many ways it's a fun architecture to work on but definitely one that's also going to cost you some money because you need to write special purpose code for it."Fun working on the PLAYSTATION 3, eh? Seems developers are getting fonder and fonder of the console as the days go by.
[Via Pro-G]
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