Capcom did a good job making sure that Devil May Cry 4 looked the same on all consoles. According to Producer Hiroyuki Kobayashi, doing that was a bit tricky.
"The Xbox 360 and the PC are close in structure, so it was easy to switch over. The PS3, the CPU and the design are unique... our programmer is extremely talented, and was able to figure it out. I think after repeated meetings with Sony that we were able to tap into the PS3."Yes, they did tap into the PlayStation 3, into about 5GB of my hard drive. Other than that, the game is great.
[Making Devil May Cry 4 PS3 Was Tricky]
1 comments:
I don't really see how these retrospectives are of any interest. It was their first PS3 game, their third 360 game. Your first attempt at a game on any platform is tricky. Amazing.
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