Tuesday, April 8, 2008

Metal Gear Solid 4 EDGE Magazine Preview Breakdown

The latest issue of EDGE Magazine contains a lengthy preview of Konami's upcoming Metal Gear Solid 4: Guns of the Patriots. To the breakdown.

  • Metal Gear Online is included with Metal Gear Solid 4, but it will be the bare bones to be added to and upgraded in time.
  • The opening credits (of Metal Gear Solid 4) were designed by Logan, the people that did the hugely successful ipod ads.
  • The story visits more locations and embraces more styles than any Metal Gear Solid to date.
  • A 'virtual range' will be included from the main menu. Here you can test the huge amount of weapons in Metal Gear Solid 4 as well as the various advanced CQC techniques in the game.
  • The game will feature various details to play around with such as highly detailed and fashionable consumer gadgets.
  • Metal Gear Solid 4 has been 4 years in development.
  • There will be one hell of a big bang of a final to the game. Not a whimper. This will blow you away.
  • Snake is a slave to injections that keep him alive.
  • The sneaking play of the originals with it's air ducts and cameras has now become a fast pace living battlefield of traps and innovations.
  • The control system is 'revised and improved'
  • The Gekkou (the mechs with organic legs that make mooing sounds) will work in packs to hunt you down. They can sense past your optic camo if they think something is amiss.
  • Snake will have two new energy bars that makes Snakes advanced age impossible to ignore:
    • Stress: This rises in response to fight conditions. This can work with him, giving him heightened senses such as accuracy and sustained damage being halved. But if in this condition for too long, snake will crash causing him to become exposed to his illness. a drag on a cig will help him calm down however.
    • Psyche: This affects your general state of mind in the field.The balancing of these two bars will affect your progress.
  • You can use a camera to sneak away from your mission objectives and record incidents happening on the battlefield in secret. Some can be 'unpredictable and dangerous' There is something special about the camera this time around but EDGE were not allowed to say what
  • There is a "surprising degree of explorative freedom" in the game. You can choose to engage in battles if you wish, or just ignore them. Friends and enemies can be gain this way if you do choose to help one side out.
  • Drebin (the arms dealer with the small monkey) will be important to the story and will also act as Snakes weapons dealer.
  • Productions values transcend modern video games: A Hollywood grade surround sound and moving track score by Harry Gregson Williams. Electrifying cut scenes and a sense of closure "more suited to Return of the King than Halo 3".
  • There is so much tucked away in the game that some things won't be discovered until months or even years after your first play.
  • Kojima says: As for future Metal Gear Solid I would love to produce rather than direct. But as far as Snake is concerned, this is it. It's over".


incredibilistic said...

This ALL sounds incredible. I can't wait. While MGS4 won't move like Halo 3 I think it will be a much bigger and better experience overall.

I think Bungie's deal was to get the single-player experience in the can and focus more on multi-player. The cut scenes in Halo 3 were unspectacular and acted with about as much emotional range and performance ability as an after-school special. Plus the animation was horrible. Everyone moved like robots on ritalin.

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