In an interview with LCI, Christophe Balestra confirmed that Uncharted: Drake's Fortune will soon be seeing a sequel. In his words, he says it will "have right to its continuation".
Now we just wait to see the first images and artwork of this much anticipated sequel. Hopefully, we will see a next-gen Jak & Daxter before this sequel.
[Via JeuxFrance]
Wednesday, January 2, 2008
Uncharted 2 Is Coming Says Christophe Balestra
Posted by
onAXIS
at
1/02/2008 02:25:00 PM
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Tags: Christophe Balestra, Naughty Dog, Uncharted: Drake's Fortune 2
Wednesday, November 14, 2007
Uncharted: Chat With the Naughty Dog Developers
If you've checked your e-mail lately, and your a member of the PLAYSTATION Underground, you may have received this notification.
Tomorrow (November 15, 2007) at 4:00 PM PST (7:00 PM EST), you can chat live with the Naughty Dogdevelopers of the upcoming title, Uncharted: Drake's Fortune. The two highly known developers partaking in the event are Evan Wells and Christophe Balestra. This developer chat is not a normal chat where you just type your question and it appears. No, you'll have to type your question, and see if it gets picked. You can type as much as you want though.
Remember, Uncharted: Drake's Fortune is coming out November 19, 2007. Be sure to get your copy.
Posted by
onAXIS
at
11/14/2007 09:27:00 PM
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Tags: Christophe Balestra, Evan Wells, Naughty Dog, Uncharted: Drake's Fortune
Friday, November 9, 2007
Uncharted Demo Is Now Region Free
The region lock was not intention.
Christophe Balestra of Naughty Dog, who worked with the demo did not know that users from other countries can download items from the US PLAYSTATION Store. Once he heard of the many upset, he head over to the office and worked on a fix.
To make a long story short, a fixed Uncharted: Drake's Fortune demo is now on the US PLAYSTATION Store that every country can enjoy.
[Via PS.Blog]
Posted by
onAXIS
at
11/09/2007 08:29:00 PM
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Tags: Christophe Balestra, Naughty Dog, Uncharted: Drake's Fortune
Wednesday, October 31, 2007
Uncharted: Sequels, DLC, and More Goodness
Opposable Thumbs got in touch with Christoph Balestra, developer of Naughty Dog's upcoming Uncharted: Drake's Fortune. They start off the interview with:
Walk us through the history of Uncharted. Where did the core ideas come from?
The history of Uncharted … wow, it's been a long process. We started about three years ago with a tiny group and once we were done with Jak X, everybody moved over to start working on Uncharted. The development was difficult at the beginning because we started with zero lines of code. The fact that we had our own language on the PS2 helped us back then, but not very much with this transition. We wanted our technology to be shared within Sony and maybe outside of Sony as well, so we had to rewrite everything in C++. It has also been a learning curve to get familiar with the shaders but I feel that we did more than catching up, we really pushed the envelop in terms of shaders and lighting. Animation was the thing we wanted to push more than anything else. We had to write very specific tools and get animators and programmers to work together constantly to get the quality of Uncharted.
Read the rest at the link below.
[Read: Uncharted Interview]
Posted by
onAXIS
at
10/31/2007 03:51:00 PM
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Tags: Christophe Balestra, Naughty Dog, Uncharted: Drake's Fortune
