Showing posts with label Christophe Balestra. Show all posts
Showing posts with label Christophe Balestra. Show all posts

Wednesday, January 2, 2008

Uncharted 2 Is Coming Says Christophe Balestra

In an interview with LCI, Christophe Balestra confirmed that Uncharted: Drake's Fortune will soon be seeing a sequel. In his words, he says it will "have right to its continuation".

Now we just wait to see the first images and artwork of this much anticipated sequel. Hopefully, we will see a next-gen Jak & Daxter before this sequel.

[Via JeuxFrance]

Wednesday, November 14, 2007

Uncharted: Chat With the Naughty Dog Developers

If you've checked your e-mail lately, and your a member of the PLAYSTATION Underground, you may have received this notification.

Tomorrow (November 15, 2007) at 4:00 PM PST (7:00 PM EST), you can chat live with the Naughty Dogdevelopers of the upcoming title, Uncharted: Drake's Fortune. The two highly known developers partaking in the event are Evan Wells and Christophe Balestra. This developer chat is not a normal chat where you just type your question and it appears. No, you'll have to type your question, and see if it gets picked. You can type as much as you want though.

Remember, Uncharted: Drake's Fortune is coming out November 19, 2007. Be sure to get your copy.

Friday, November 9, 2007

Uncharted Demo Is Now Region Free


Yesterday, many members of the PLAYSTATION community were upset due to not being able to play the Uncharted: Drake's Fortune demo from European or other territory PLAYSTATION 3's.

The region lock was not intention.

Christophe Balestra of Naughty Dog, who worked with the demo did not know that users from other countries can download items from the US PLAYSTATION Store. Once he heard of the many upset, he head over to the office and worked on a fix.

To make a long story short, a fixed Uncharted: Drake's Fortune demo is now on the US PLAYSTATION Store that every country can enjoy.

[Via PS.Blog]

Wednesday, October 31, 2007

Uncharted: Sequels, DLC, and More Goodness

Opposable Thumbs got in touch with Christoph Balestra, developer of Naughty Dog's upcoming Uncharted: Drake's Fortune. They start off the interview with:

Walk us through the history of Uncharted. Where did the core ideas come from?

The history of Uncharted … wow, it's been a long process. We started about three years ago with a tiny group and once we were done with Jak X, everybody moved over to start working on Uncharted. The development was difficult at the beginning because we started with zero lines of code. The fact that we had our own language on the PS2 helped us back then, but not very much with this transition. We wanted our technology to be shared within Sony and maybe outside of Sony as well, so we had to rewrite everything in C++. It has also been a learning curve to get familiar with the shaders but I feel that we did more than catching up, we really pushed the envelop in terms of shaders and lighting. Animation was the thing we wanted to push more than anything else. We had to write very specific tools and get animators and programmers to work together constantly to get the quality of Uncharted.

Read the rest at the link below.

[Read: Uncharted Interview]