John Hight, Sony Computer Entertainment America's Director of Product Development, was interviewed today about the PlayStation Network. He pretty much confirms the PlayStation Network overhaul in April by saying: "I think you will see a pretty big change in the PlayStation Network in the early part of April, where we roll out some new interface stuff largely based on customer feedback." Sadly, he was still quiet on the video service, but we know it is on it's way.
In the interview, John Hight reconfirms the new Warhawk: Operation Broken Mirror expansion pack which should be on the PlayStation Store by April 2008. For those complaining about a lack of PSone titles on the US Store compared to the JP Store (including me), he also says "I'm pretty darn sure they will [appear on the American PSN], but I don't know which titles."
Hopefully when this new PlayStation Network redesign comes, it will bring new features, and a Store that isn't a webpage.
[The State of PlayStation Network: John Hight Interviewed]
Tuesday, March 4, 2008
PlayStation Network's John Hight: PSN Redesign Confirmed, Warhawk DLC, etc.
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3/04/2008 03:51:00 PM
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Tags: John Hight, PlayStation Network, Warhawk
Saturday, February 23, 2008
GDC 2008: PLAYSTATION Network Games Interview
John Hight, the Director of Product Development over at Sony Computer Entertainment of America, talks about the quality of PLAYSTATION Network games and what makes them great. This new interview took place at the 2008 Game Developers Conference. Enjoy!
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2/23/2008 06:25:00 PM
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Tags: GDC 2008, John Hight, PlayStation Network, Sony Computer Entertainment
Monday, February 18, 2008
John Hight Talks PLAYSTATION Network Games
John Hight, the director of product development in the Santa Monica Studios for Sony Computer Entertainment of America, was able to tell us a bit on the PLAYSTATION Network.
Some of the problems the PLAYSTATION Network are the pricing, size of games, and the availability of demos.
Games like flOw and Everyday Shooter are some very unusual games. They explain that they are not afraid to put something out there that is different. High explains the reason why the PLAYSTATION Network isn't overstuffed with arcade games such as the Xbox Live Arcade.
“We’re very careful about the stuff we add to our catalog. Early on as a company we decided it’s not going to be about giant numbers and ‘Hey, come to PlayStation Network and you’ll have 5000 games, maybe three of which you actually want. Go ahead and find that needle in the haystack.’ It’s more about each one of these experiences is something special.”
Hight goes on to explain the reason for a lack of a demo for every arcade game. “That’s a hotly debated thing. We did a demo on ‘Blast Factor‘ and I’ve got 600,000 people playing that demo but I haven’t translated that into 600,000 people buying the game. … I think the demo kind of hurt it in a way and people got satiated. They made a presumption that, ‘oh, ok, the whole game is going to be like this.’ It wasn’t true. The game actually has a lot of depth in each one of the levels. … We didn’t actually do a demo for ‘flOw.’ We did a movie. And it was a very conscious decision. Because we were kind of spooked with what we saw with ‘Blast Factor.’ We thought, wow, we don’t want people to just give up on it. … So if I artificially put a clock on it, is that time period right experience for you? Or for the average person? I don’t know. So we felt, nah, let’s not do it. Let’s try to tell people that this is a different experience and show them really great graphics and great music and hopefully we’ll just win them over on execution and if they buy the game then they’ll be satisfied with the experience itself. Because it’s really a subtle experience and I’m not sure a few minutes with a demo would do it justice.”
Thehy have more games coming on the horizon such as Gran Turismo 5 Prologue, which will be over 2GB.
At GDC this year, Sony’s PSN team will certainly be on the lookout for new games for the service. They’re looking for the unexpected. “People tell me: ‘Tell us what you want,’” Hight told me. “And I said at last GDC, ‘If I tell you what I want then I’m not going to get what I need.’”
[PlayStation Exec Talks PSN]
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2/18/2008 09:32:00 PM
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Tags: GDC 2008, John Hight, PlayStation Network, PlayStation Store