1UP shares their thoughts on what they think of the duo's debut on the PLAYSTATION 3 console. It's not a real review with a score, but 7 and a half minutes of good information to hear, and good features.
Team Offset has released a new bunch of images from Project Offset. They also took the opportunity to confirm, via their homepage, that the game will be released on both PC and Xbox 360, but there's still no word on a release date.
GameSpot's review for Everyday Shooter is in, and they scored it a great 8 out of 10. The only bad part of the game is that it's short they say, but I'm sure it has much replayability value. They open up with:
"Everyday Shooter is anything but an everyday shooter. Such a title belies this game's level of creativity, though maybe that was the point. Developed by a single programmer named Jonathan Mak, this is a wonderfully unique and engaging spin on the Robotron-style dual-stick shooter that countless games have copied to death over the years. It offers up eight stages that provide entirely separate challenges from one another and a solid level of difficulty. It also has a dreamy vibe created by its fantastic art style and bedroom rock soundtrack. It's the sort of offbeat little game that will probably either bore or irritate some people to no end, but for those who can appreciate its eccentricities, it's a real treat."Read the full review at the link.
Gameplay: 8.0Read the full review at the link below.
Final Verdict: 9.0
There is something inherently depressing about the fact that, two years on from the first hardware launch of a new generation of consoles, we're still talking about backwards compatibility - a topic that has somehow managed to continue being a hot potato, and for all the wrong reasons.
This week, it's Sony's turn to wind up the backwards compatibility toy and send it rolling across the room, beating a tiny drum and tripping up anyone unfortunate enough to walk through its path.
[Read: Stepping Backwards]
It's always interesting when Square Enix registers new trademarks in the patent office, and this time the company has registered Lord of Vermilion at the Japanese Patent Office. It's still unknown if its a new IP or a sequel, or which console is it headed to.
The trademark was registered at September 27, 2007.
The developer behind hotly anticipated stealth game Assassin's Creed has revealed details of its struggle to make the game as good on the PS3 as it is on the 360.
The game's creative director, Patrice Desilets, told Pro-G in an interview that one of the biggest challenges the team is currently facing is fitting everything into a 360 DVD disc compared with Sony's Blu-ray format. Conversely, he revealed that the team was "really struggling right now on PS3" because of memory problems specific to Sony's console.
He added that the developer, Ubisoft Montreal, had drafted in help from both Microsoft and Sony to make sure the game has "the same quality on both systems".
"The PS3 version is as good as the 360 version. We've been showing the PS3 version at E3 this year, but we've done a lot of events and it's just easier for us and for people from the press to have a 360. But the versions are the same, basically," he said.
He added: "Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good, but then the memory is quite different. How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best."
We've seen some poor quality ports over to the PLAYSTATION 3, but at least we can feel comfortable about Assassin's Creed.