GameTrailers has posted the latest videos of the upcoming TimeShift, this includes the Opening Introduction and some Time Manipulating gameplay both in HD. Enjoy.
The Orange Box and it's containments of Half Life 2, Half Life 2: Episode One, Half Life 2: Episode Two, Portal, and Team Fortress 2.
Valve won't let that stop them from their next project, Half Life 2: Episode Three says Jeux France. Since it's current episodes are making their way to the PlayStation 3 and Xbox 360, there is no doubt that this episode will makes it's way to the consoles.
Presentation - 9.0Thats a pretty good review from a tough reviewer. This game is a sure buy for me. Read the full review at the link provided below.
The exploration of Ivalice is beautifully handled thanks to the extra content and cutscenes to bring you into the story.
Graphics - 8.5
The classic 2D sprites are supported by incredible cutscenes and improved animations, although they suffer from frequent slowdown.
Sound - 8.5
Voice acting is great, and sound effects are nice as well, although the synched delay interferes with the experience.
Gameplay - 9.0
New missions, new multiplayer modes and new job classes improve this title significantly. Too bad slowdown returns and multiplayer isn't fully balanced.
Lasting Appeal - 9.5
War of the Lions is one of the most deep titles around, and with the additional content added, you'll have tons of replayability with this game.
OVERALL - 9.0 [EDITORS CHOICE AWARD]
(out of 10 / not an average)
Straight from 1UP.
With Gran Turismo 5: Prologue captivating the Tokyo Game Show 2007 floor much the way it did in Leipzig, we took the opportunity to visit the Polyphony Digital studios and sit down with Gran Tursimo Producer Kazunori Yamauchi, with the man's personal translator Tsubasa Inaba on-hand for assistance.
View the interview at the link.
[View: Kazunori Yamauchi Interview]
According to N'gai Croal, Sony is going to start selling a $40 version of Warhawk. This $40 version won't come with the Jabra headset, it will only come with the game on Blu-Ray disc.
According to GameStop now, the $40 version of Warhawk will go on sale starting October 10, 2007.
Sad to say, but I still need to get Warhawk, tight on money issues lately. But if anything, I shall be getting the one with the headset.
What was once a "Date Pending" is now an "October 2007". Yes, people, we are in the month that we where supposed to get Grand Theft Auto IV, and sadly, we were told it is not coming.
But a new light of hope has just shined, the official PlayStation website of the UK shows the release date as October 2007. Could this just be a typing error, or could it be that the game is still on track for it's original release.
I think it's just a typing error, I don't think Rockstar would lie about such a contraversal issue. But hey, we can dream, can't we?
[Via PlayStation UK]
Konami has told Next-Gen that Metal Gear man Hideo Kojima will “always” be involved with the Metal Gear franchise, despite the game designer’s statements to the contrary.
Metal Gear franchise creator Kojima said at the E3 Media and Business Summit in July that the hotly anticipate PlayStation 3 title Metal Gear Solid 4 would be the last Metal Gear game that he is directly involved with.
But in a recent phone interview, Konami Digital Entertainment’s new marketing VP Anthony Crouts said otherwise.
“I’m sure he’s never going to let go of Metal Gear Solid—trust me. [Snake's] a big character, so as a franchise I think he'll always hold it near and dear to his heart.
”In one capacity or another, he will always be involved in the Metal Gear franchise.”
This wouldn’t be the first time that Kojima has said any one Metal Gear game would be his last. The celebrated developer most recently said the same thing about 2004’s Metal Gear Solid 3.
Kojima has said explicitly that MGS4 will be the last entry in the series, but Crouts insists that Konami will "continue to evaluate" ways to leverage the franchise beyond Metal Gear Solid 4.
The future of Metal Gear's famed protagonist Solid Snake is also in question, as trailers depict a character on the emotional and physical brink.
[Via Next-Gen Biz]
THQ announced its plans yesterday to release another game based off of the Pixar animated movie Cars. The game, titled Cars Mater-National, will be coming to PS3, Xbox 360, Wii, PlayStation 2, Nintendo DS, and Game Boy Advance.
Cars Mater-National promises fans a new adventure set in the town of Radiator Springs. The game will feature an entirely new cast of international, motorized characters, each vying for a slot in a competition against Lightning McQueen in the First Annual Mater-National Race Festival. Players will be able to explore the world of Radiator Springs at their own leisure. The game features new tracks, mini-games, and 10 multiplayer games.
Developed by THQ's Rainbow Studios, Cars Mater-National should race into stores this fall.
The guys at the Playstation Official Magazine of the UK were granted a world exclusive and flew to Amsterdam to meet the makers of Killzone 2 and play one of the most anicipated shooters on the PLAYSTATION 3 console for the very first time.
We have some quotes you should know from this article also:
"The de-saturated colour palette, and the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object..*snip*...it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting."Heres a quote on the last page that really made us excited:
"The next firefight proves more problematic. The Helghast are dug in behind cover in the building opposite, with a thin gantry separating our positions. A direct assault ends predictably."
"When I finally put the pad down it's with relief, excitement...and caution. What's currently most impressive about Killzone 2 is the technology, which is genuinely a notch ahead of anything being done on consoles right now."
"...there's a lot of interesting things we're going to be able to do. But we can't talk about it yet. Home is also very interesting. There's a lot of opportunity there, and it's all part of our multiplayer strategy."View the rest of the scans below.
Future US and Sony announced today that Future US would be publishing a new magazine called PlayStation: The Official Magazine. The new publication will have an initial circulation of 300,000 copies and will launch with a Holiday 2007 edition on sale in late November.
The magazine will be published on a frequency of 13 issues per year. The coverage in the magazine will be official news, previews and reviews for PlayStation enthusiasts and users. Rob Smith, former Editor-in-Chief of PlayStation Magazine will be the Editor-in-Chief for PlayStation: The Official Magazine.
Future US publishes some very popular special interest magazines in America including Maximum PC, Mac|Life, Guitar World, Nintendo Power and more. The new magazine will cover the PSP, PS3 and future PlayStation platforms.
JoyStiq had the opportunity to catch up with the creator of Loco Roco, Tsutomu Kouno, and ask him a few questions about his newly released sequel, Loco Roco Cocoreccho. The interview was conducted along with Spencer Yip from Siliconera. They asked him what his inspirations were, why he decided to develop an "interactive screensaver" and whether there will be any downloadable content in the future. Read the interview at the link below.
[Read: Loco Roco Interview]
Play Magazine - 90Two of the scores good, two of the scores bad. Lets see what happens when more reviews roll in, eh?
Evoking a sense of otherworldliness is, I am assuming, the reason Folklore exists, and it succeeds at this in an almost heartbreakingly beautiful way no other game ever has. [Oct 2007, p.70]
Computer & Video Games - 80
Any tedium is overcome by the beauty of the game. It seems like PlayStation 3 has its first gem.
PSM3 Magazine UK - 69
Unique combat, but lacks depth for an RPG and would benefit from bolder set pieces. [Nov 2007, p.80]
EuroGamer - 50
Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. [JPN Import]