Saturday, February 23, 2008

GDC 2008: Prototype Chris Ansell Interview

A new interview for Prototype from the 2008 Game Developers Conference with Chris Ansell, the Direct of Studio Marketing for Radical Entertainment, appeared today. He talks about the game's storyline and how Alex Mercer is neither good nor bad, although he does very bad things. Enjoy the watch!

PLAYSTATION 3: Lack of Multiplatform/Movie/TV Games?

I've noticed throughout times that the PLAYSTATION 3 lacks a certain type of multiplatform game, or a movie or TV game. Some of these games, even though we do not play them, attract a younger audience as well.

I'm talking about games such as:

- Jumper: Griffin's Story (X360, PS2, Wii)
- Bully: Scholarship Edition (X360, Wii)
- Space Chimps (X360, PS2, Wii, DS)
- The Spiderwick Chronicles (X360, PS2, Wii, DS, PC)
- Avatar: The Burning Earth (X360, PS2, Wii, DS, GBA)
- Bee Movie (X360, PC, Wii)
- Crash of the Titans (X360, Wii, PS2, DS)
- Rayman Raving Rabbids (X360, Wii)
- Crash: Invasion of the Bandicoot Snatchers (X360, Wii, PS2, PSP, DS)
- Thrillville: Off the Rails (X360, PS2, PSP, Wii, DS, PC)
And much more. Personally though, I'd like to play Jumper as I really enjoyed the movie.

Now I ask, why do companies only bring these kind of games to the Wii, PS2, and Xbox 360, but don't include a PLAYSTATION 3 version. The Xbox 360 is just as "family oriented" as the PLAYSTATION 3, so whats the problem? Top of that, the other consoles seem to get a constant flow of casual games as well, while all we have to wait for is those big releases. The thing is those consoles have more third-party support than the PLAYSTATION 3 does, and thats what it needs.

GDC 2008: PLAYSTATION Network Games Interview

John Hight, the Director of Product Development over at Sony Computer Entertainment of America, talks about the quality of PLAYSTATION Network games and what makes them great. This new interview took place at the 2008 Game Developers Conference. Enjoy!

Army of Two: Gameplay Blowout Videos

If your looking for all the new Army of Two gameplay action you can get for the day, then here is the place. We have some new videos showcasing Splitscreen, Parachute, and Romp gameplay along with an Anger Management tutorial and the Opening Cinematic. Enjoy!

Grand Theft Auto IV: PLAYSTATION 3 Controls

If your wondering how your going to be pushing your controls when you are playing Rockstar's upcoming Grand Theft Auto IV, then you may want to check this out.

The controls certainly remind us of the controls of Grand Theft Auto III and such, but there are some differences. Such as the new "take cover" action and "call taxi".

[GTA IV Controls]

GDC 2008: PlayStation Home Presentation Shots

Our Korean friends over at Ruliweb managed to get some twenty four snapshots of the Home development session at the 2008 Game Developers Conference. The screenshots display some of the notes for developers along with some items they can create such as the virtual camera and we see they can make things like a paper airplane. Enjoy!

GDC 2008: Square Enix's Crystal Tools in Images

4Gamer managed to take some pictures during the Square Enix GDC 2008 session. The images reveal Final Fantasy XIII enemy models including a solider and the creature Lightning fights in the CLOUD trailer being made in Crystal Tools. It is also revealed that the engine is used to render cut scenes. Enjoy!

[GDC2008#33 ファイナルファンタジーのために作られたスクエニオリジナルエンジン「Crystal Tools」とは]

GDC 2008: Dragon Ball Z Burst Limit Demo

The guys at GameSpot sat down with one of the developers of the upcoming Dragon Ball Z Burst Limit during the 2008 Game Developers Conference. They talk game graphics, whats new, and more. Enjoy the watch!

GDC 2008: Bionic Commando: Rearmed Hitting May, Better on PLAYSTATION 3

Bionic Commando: Rearmed was just announced by Capcom to be hitting our PLAYSTATION Stores this May 2008. The great news comes from Cacpom representatives during the Game Developers Conference 2008.

1UP reports that the PLAYSTATION Network version of the game will feature higher resolution textures than the Xbox Live Arcade version due to Microsoft's file-size restrictions. It's nice to know we are getting the better game another time around.

[GDC08: Bionic Commando: Rearmed out in May; better on PS3]