The latest preview for TouchStone & Propaganda Games' upcoming Dinosaur action title, Turok, is from GameSpy. The preview reveals new gameplay demonstration and some dino-luring. Enjoy.
[Read: Turok Preview]
Originally pegged for a release date of November 9th many were expecting the PlayStation Eye to be in their hands this Friday. But today UK retailer Play.com changed the release date of the product to the 7th December and Amazon changed it to the 14th December.
The biggest gaming retailer in the UK GAME still do not have the product listed, which begs the question will it be making its way to british shores before christmas?
The PLAYSTATION Eye was originally planned for the release date of November 9, 2007 in Europe. Today, UK retailer PLAY revealed the release date to be the 7th of December and Amazon UK also changed theirs to the 14th of December.
Hopefully, the PLAYSTATION Eye will be in the hands of Europeans before Christmas so they can share the family fun with all the visitors.
[Via PLAY & Amazon]
To: onAXIS Readers
From: onAXIS Administrator
Subject: Reapers and Game Blowers
I have a few feelings to share with you today. First off, a good one. I've been watching CW's new series, Reaper, since episode one, and I love it so far. The whole idea of it, the way they need to capture the escaped souls, it's very creative. You should check it out. As a matter of fact, here is a trailer below.
According 1UP, the video games website, Sony Computer Entertainment of America's Santa Monica Studios' game director Cory Barlog is leaving the studio.
Barlog was the famed director of God of War II, which was a hit nearly everywhere. Word is that Barlog is departing to follow other opportunities. According to a SCEA speaker:
"We can confirm that Cory Barlog, Game Director for God of War II, is leaving the SCEA SM Studio and we are grateful for his work and creative vision for the critically acclaimed God of War franchise... Moving forward, we are confident in the God of War team, as they are an extremely talented group of people that are passionate about the franchise and dedicated to creating even more epic content with God of War: Chains of Olympus for the PSP and God of War III for PS3."It's sad to see a great director such as Cory Barlog leave the company. But wait, did you see what I saw there? Sony just publicly confirmed God of War III for the PLAYSTATION 3 console.
"It's been great to have a network that can facilitate the map-pack downloads, demos and trailers for both Resistance: Fall of Man and Ratchet & Clank Future: Tools of Destruction. The number of users on the PLAYSTATION Network has been rising steadily and we absolutely plan to support them with more new content coming soon."We already know about Resistance: Fall of Man downloadable content, but Ratchet & Clank Future: Tools of Destruction? That would make me happy.
"Choose which XMB™ (Cross Media Bar) feature would be most important to you in a possible PLAYSTATION®Network update:These choices are possible features for the 2.0 update. Thing is, what Sony doesn't realize is, just give us the in-game XMB, and we will be able to do all of those.
A) In-game access to PSN messaging
B) Ability to play my own music from the XMB while in-game
C) Larger buddy list and buddy-list features such as categorizing"
IGN AU: You've been thinking about the Brutal Legend concept since back in the Secret of Monkey Island days. Why has it taken this long to surface? And second, why is now the right time to do this?Read the full interview at the link below.
Tim Schafer: Well, I've thought about this for years, and I've always loved music. I've always loved heavy metal, ever since I first heard Iron Man [Black Sabbath], y'know, I've been this big metal fan, always thinking about this game in the back of my head. Years ago I met this roadie for Megadeth named Tony, and he just had all these great stories about the rock and roll lifestyle, but told from the frontlines point of view, from down in the trenches, as opposed to the rock star. But still, they get to see all this crazy fantasy world of rock but from a really 'getting it done' type perspective. So I thought the character was interesting, and that's where the character of Hoagie came from, for Day of the Tentacle.
EA Chicago is closing down, as hard as it is to report. The studio closing is affective immediately.
It seems that EA is working hard to place many of the 150+ employees at it's other studios around the world. And for the future of the Def Jam fighting franchise and the forthcoming Marvel fighting game? We are still trying to find out about that, when we know something, we will have you covered.
The memo sent to EA employees from Frank Gibeau, President of EA Games. In it he says:
It is a difficult day for gamers. Try to take this sad news in as lightly as possible. Lets give one last praise to EA Chicago, for making the games they did.
"FROM FRANK GIBEAU Today we are announcing the closure of our studio in Chicago. This is a difficult decision but we are convinced it's the right thing to do for the future of the Games Label and EA.
Within the EA Games Label, we are committed to running each franchise and facility as a city/state, teams with unique creative identities as well as responsibility for product quality, ship dates and profitability. We recognize that games require large investments and extended development cycles. We're willing to take risks, make long-term investments, and to support teams and individuals between launches. But each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects.
Unfortunately, EA Chicago hasn't been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later.
Closing EA Chicago is the toughest decision I've made in my career - one that in no way reflects on the talent and dedication of the people who work there. I've enjoyed their games and consider GM Kudo Tsunoda to be one of the best creative minds in our industry. The people impacted by this decision will be treated fairly - we're offering relocation opportunities to many and there will be outplacement assistance and severance for all eligible employees.
I know this decision will be unsettling to many beyond those who work in Chicago. It's important that you understand that we are willing to take creative risks and make long-term investments in people and projects. But the city/state philosophy demands that every project be committed to delivering a reasonable expectation of profitability. It's a performance commitment that binds us together and ensures we have the resources we need to invest back into our people and creative output.
Finally, when EA announced our quarterly earnings last week, John and Warren referenced facility closures. We had planned to include Chicago in that communication but a personal tragedy in the studio - the death of a colleague - resulted in our delaying the announcement out of respect for his family and friends. I apologize for any confusion or concern that caused.
I think you'll find that in addition to tackling some serious challenges, we are making great progress on our business. Consumers have responded well to our new IP and quality scores are tracking up. We are proud of our recent hits, such as Skate and the success we have made in making a solid game with The Simpsons. And we're looking forward to breakout hits like Need For Speed Pro Street, Rockband, Burnout Paradise, Battlefield Bad Company, Army of Two, Crysis, and more in the future with Mass Effect and Mercenaries 2 World in Flames.
We're definitely headed in the right direction.Frank"
Just heard from some friends still working at EA Chicago that the studio is being closed. A company meeting to announce this is going on right now. Also, the Def Jam Icon sequel is canceled. No word on who will be finishing the Marvel fighting game. Roughly 170 people work at EA Chicago now.As of right now, some employees seem to be locked out while others are in the midst of a meeting. We will keep you updated if we hear anything about this breaking situation.