A select amount of Unreal Tournament III mod developers received an e-mail today stating that the mod cooker update for the PLAYSTATION 3 is available for beta testing. Those who got into the beta were asked not to "distribute it or make it generally available to the public." But the mods are distributable.
The PLAYSTATION 3 tools comes with a documentation stating what types of mods are supported and not supported.
What Is SupportedIf any mods are distributed using this beta, we will let you know.
The following types of mods are supported. See the Not Supported section for
These mods are created and saved with UnrealEd..
These are new maps that are intended for Epic supplied game types, or for
your own game types.
These mods are programmed with UnrealScript.
These can be activated optionally during matches. These can range from
replacing all weapons to changing gravity in odd ways to affecting player
These can be auto-downloaded from a server running the new game type
without needing to install the mod on the client PS3s. Note that this is
just to play as a client; to run a server (or offline) with the mutator,
you will need to install the mod the standard way. Auto-downloaded mods
are put into a temporary cache only.
These mods are programmed with UnrealScript. This is a new set of game rules that use existing maps (see Total Conversions for game types) These can be auto-downloaded like a mutator, above.
Character pieces are simply building blocks for the custom character system in UT3.
A Total Conversion, or TC, typically means replacing all of the content that shipped with a game with completely unique content, including the main menu.
On the PS3, the main menu cannot be replaced, but it can be used to load another level that is the TC’s main menu. This can then branch off to load the TC’s maps, etc.
These are generally a combination of new game types, new models, and new levels.
Other modifications may work, but these are what we have tested and planned for.
What Is Not Supported
Naturally, given the limited memory on PS3, etc, there are limitations to what you can do.
Mutators and game types must consist of UnrealScript code only. This means that you cannot have a mutator that turns all UT3 weapons into a space cow model that you import.
This is because they need to work with shipping maps, and too much content added on will cause the PS3 to run out of memory.
Importing sounds is not supported. This is because UT3 uses a proprietary
version of ATRAC3 and we are unable to release the tool that is needed to
convert .wav files to the format required by the game.
It is unknown if we will be able to have some system for sound conversion in the future.
We understand the limitation this places on mod developers, and will rectify this if at all possible in a future version.