Digital Illusion CE has said that the PlayStation 3's cell processor has allowed them to "push the resolution (of Mirror's Edge) of our textures much higher".
Sean Decker spoke during PlayStation Day 2008 in London on Tuesday saying that the PlayStation 3 has "a lot of little quirks to it that we really like and our engineers love as well as our designers".
During Sean Decker's on-stage presentation at the keynote, he said that "thanks to the incredible processing power of the PS3" DICE was able to make its "vision of what the game really is".
Off-stage, he was quized on what else the PlayStation 3 is allowing the developers to do. He said: "The great thing about it is that there's a lot of little things like, Faith there when she's walking like this (points to Mirror's Edge trailer showing Faith tightrope-walking across a beam), Sixaxis controls, super easy to implement and say, OK well just balance it and then you've got it there, as opposed to teaching a player to say, oh let's push this button or that button."
He continued: "The other thing is the Cell really allows us to push the resolution of our textures much higher and we've taken full advantage of that as well. So there's a lot of little quirks to it that we really like and our engineers love as well as our designers."
So will the PlayStation 3 version be better than the Xbox 360 version? Decker refused to say.
"The controls are different," he said. "The other thing is the way the architecture in each one of the machines is different. It allows you to do different things with them and emphasise things, like let's try a higher texture resolution on this one, and if you want to push the GPU or the CPU, and how the engineers want to balance out what's most important in this game and how you want to bring that out in each one of them.
"At DICE we have lead engineers on all of our major platforms and they're the ones who really architect it and say, you know what this is, what this platform is great for and this is how we're going to bring it out on it. I wouldn't say one's better than the other. Again they have different quirks. It's kind of like driving several different SUVs and saying one's better than the other."
[PS3 Cell lets DICE push texture res "much higher"]
Friday, May 9, 2008
PlayStation 3 Lets DICE Push Texture "Much Higher" for Mirror's Edge
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5/09/2008 06:25:00 AM
Tags: Digital Illusions CE, Mirror's Edge, PlayStation Day 2008, Sean Decker
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