Electronic Gaming Monthly has posted an interview done with Pete Wilson, Media Molecule Senior Producer, about LittleBigPlanet. Here's a sneak preview:
EGM: Since we aren't all game developers, will you include some type of in-game hint system so our creations don't suck? Pete Wilson: Actually, you'll be introduced to the creation tools just by playing the premade levels. We call it creativity by stealth -- you won't even notice it but, after playing LBP for a while, you'll probably be pretty good at making stuff. You definitely don't need to be a game developer to make stuff in LBP -- there is no separate editor for example; you just create everything very physically using your character, in-game. And we want to keep the creation systems very simple so that users aren't daunted by the prospect of making a level. Because we know that, although people do like to create stuff, we don't want anything as complex as a Quake level editor.Read the full interview at the link.
[Read LittleBigPlanet Interview]