Crystal Dynamic's Riler cooper has told GamesIndustry that the PLAYSTATION Network should offer more flexibility than Xbox Live for delivering future titles. As you know, they just released Tomb Raider Anniversary on the Xbox Live Arcade.
Cooper, lead designer on Tomb Raider Anniversary, believes that the PLAYSTATION Network could prove to be the better service for developers looking to bypass retail and deliver full games to users, as it doesn't have as many constraints as Microsoft's service.
"I'm very, very interested in digital distribution and the potential it has," said Cooper, speaking during GDC Lyon last month. "PLAYSTATION Network is extremely interesting because it's a more flexible space."
"We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It's been a slow process, whereas PSN hasn't been restricted by size, they've just done Warhawk for example."
Perhaps sooner or later, we will see Tomb Raider Anniversary pop up on the PLAYSTATION Store.
[Via GamesIndustry]
Showing posts with label Riley Cooper. Show all posts
Showing posts with label Riley Cooper. Show all posts
Thursday, January 3, 2008
Tomb Raider Anniversary Developer Likes the PLAYSTATION Network: More Flexible Than Live
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1/03/2008 07:10:00 AM
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Tags: Crystal Dynamics, PlayStation Network, Riley Cooper, Tomb Raider Anniversary, Xbox Live
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