Showing posts with label Silent Hill V. Show all posts
Showing posts with label Silent Hill V. Show all posts

Friday, April 25, 2008

Silent Hill: Homecoming: Logo and Thirteen New Screenshots


Konami revealed some new screenshots today of their upcoming title, Silent Hill: Homecoming. Along with the screenshots, they revealed a logo, which you'll see at the beginning of the shots. Enjoy!

Monday, April 21, 2008

Silent Hill V Renamed: Silent Hill: Homecoming Coming September '08

Konami Digital Entertainment today announced that Silent Hill V has been renamed to Silent Hill: Homecoming and will be hitting Europe this September, with no word on a US release date. The horror game will feature Alex Shepherd, returning to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. He ends up facing the darkest of horrors. The game also features an all-new soundtrack by acclaimed series composer Akira Yamaoka. The press release below.

Konami's first Silent Hill® title for Xbox 360 and PLAYSTATION®3

Konami Digital Entertainment GmbH has announced the official title of its first Silent Hill game for PLAYSTATION®3 and Xbox 360. Entitled Silent Hill: Homecoming, the game will be released end of September this year across Europe.

The sixth installment in the classic video games series, Silent Hill: Homecoming introduces another protagonist to the mythos. The story follows Alex Shepherd, returning to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother’s disappearance, and confront the evil lurks in the seemingly empty streets of Silent Hill.

Homecoming is the first Silent Hill title for the new wave of ‘next generation’ consoles, featuring all-new graphics that bring the fear and terror of Silent Hill alive like never before. Alex must survive attacks from the misshapen denizens of the town using an all-new enhanced combat system that provides a wide array of attacks and counters. Along the way, Alex will encounter a variety of weapons to battle these horrific monsters and must also solve deadly puzzles as he uncovers the darkest secrets of Silent Hill.

Silent Hill: Homecoming also features an all-new soundtrack by acclaimed series composer Akira Yamaoka.

Friday, February 15, 2008

Silent Hill 5: Eight New Screenshots


Today, eight new images of Konami's upcoming Silent Hill V were revealed today. In this game, you play as Alex Shepherd, who must flee his hospital to search from his brother Joshua. Enjoy the screens!

Wednesday, January 2, 2008

Silent Hill 5: Small, But New Screenshots

Some new Silent Hill V screenshots have surfaced in the "HD TV Buyer's Guide" section of this months Official Playstation Magazine in the United Kingdom.

A few of these screenshots were already seen before in other issues of the magazine, but some are new. The screenshots show Alex holding a gun. The setting seems to be some kind of sewer or underground tunnel/waterway.

Enjoy the mini screenshots. Credits go to SH5.net.

Saturday, December 8, 2007

Silent Hill V: New GamePro Germany Scans

The latest issue of GamePro in Germany has a five page feature on Konami's upcoming Silent Hill 5.

Since the magazine is in German, we don't really know what they are saying. But it seems to be something about the game releasing in 2009.

View the scans at the link below.

[View: Silent Hill 5 Scans]

Friday, November 23, 2007

Play Magazine: Silent Hill V Scans

This months issue of Play Magazine contains a Silent Hill V exclusive. Considering 1UP and EGM's exclusive was quite a long time ago now, this is likely to actually be something new.

You can view the Play Magazine scans below, enjoy.

[Via SilentHill5.net]








Sunday, October 21, 2007

Silent Hill 5: E for All 07 Interview HD


Silent Hill 5's Akira Yamaoka talks about the music of the Silent Hill franchise and how it brings a unique experience to the gamer at this years E For All 2007.

Monday, September 17, 2007

Silent Hill V: New Scans and Screenshots

Here we have some new screenshots and scans from German magazine PLAYZONE on the upcoming Silent Hill V, the renowned psychological horror series on next-generation consoles. The game thrusts players into a shadow world of chaos and terror with atmospheric high definition graphics and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill.

View the scans at the link.

[Via GamePlanets]

Friday, September 7, 2007

1UP: Silent Hill 5 First Ever Video Footage and Akira Yamaoka Interview


While Konami has offered hints in the form of minor announcements and trailers over the past few months, the October issue of EGM features the first significant information and impressions of Silent Hill's PlayStation 3/Xbox 360 debut. For those looking for a little something extra, however, 1UP have an excerpt from EGM's interview with lead artist Brian Horton and lead designer Jason Allen of The Collective, as well as a video preview of the game with the first footage and a video interview featuring Konami's Akira Yamaoka. So here is a horde of videos of Silent Hill 5.







[Via GameVideos]

Saturday, September 1, 2007

EGM October 2007 Silent Hill V Cover Story

Removed
Well, we have it, the cover story from the latest Electronic Gaming Monthly (October 2007) that everyone has been waiting for. And it's actually readable. To read the article, use the images above and below.

Enjoy the scans.

Monday, August 27, 2007

Silent Hill V: October 2007 EGM Article

Thanks to Silent Hill Lover and NeoGAF, SilentHill5.net have the Silent Hill V article from this months Electronic Gaming. Its yet to be scanned, but they have a transcription from the magazine, hopefully scans are coming. There are new details on the graphics engine, storyline and gameplay. Here is the transcript from SilentHill5.net:

"SILENT HILL 5....


It would seem The Collective is very honored to be working on Silent Hill 5 and rightfully so. After Konami announced they were passing on the developer work to an outside company, it was discovered that quite a few developers wanted to work on the IP. In the end, these other developers were "scared" out of doing such an ambitious title.

The Collective, evidently, is not so easily frightened.

Character Debacle

Although Alex may look similar to other protagonist’s in the series, he is an altogether different character. Alex Shepard is 22 years old and with that comes the attitude and thinking’s of a standard young adult.

While SHV will feature an entirely new plot (ala SH2), the developers have said

Along with Alex and his family (more on that later), a new host of characters will be featured in this entry. That doesn't mean however, that settings, situations and settings wont be familiar.

"It's important that the characters fit into the overall style of Silent Hill," says Brian Hourton (SHV Lead Artist).

About that story bit...

(what follows is a recap of the story we know so far)

Alex is in a Military Veteran's hospital, recovering from a near fatal wound he received. (It is not specified how he received the wound). While there, Alex has a premonition that his young brother, Joshua, is in danger.

He leaves the VA for his New England home town of Shepards Glen. Upon returning however, he finds his mother in a catatonic state, his brother and father missing and the entire town shrouded in a bizarre fog.

Gameplay

Alex's military background plays both into the game dynamics and the theme of the story. Knowing this however, the developers aren't attempting to create any sort of political standpoint.

"Alex will be confronted with horrors that reflect his psychological state" Horton adds.

Graphics

To sooth everyone's soul, the grain filter will indeed return for Silent Hill V, however in addition, other filters will be added as well. Filters that give hairline cracks in the screen or are filtered with debris allow the developers to change the mood and atmosphere of the game WHILE it's being played.

Interestingly enough, the game is using the Havok engine in a unique way. The middleware is being used in the same capacity as it was in Saints Row and in the upcoming game Halo 3. Now when you bump into chairs or tables or open doors, the game will register that action in the in-game environment. Bump into a chair? It will in turn bump into a table causing not only a response physically but also audibly. This new "noise", the running on creaking floors etc, can and will alert enemies to your position.

"The camera is now controlled using the left analog stick and allows the player to view the horrors much better then earlier iterations. Inspired by Christopher Gan's movie adaptation, the worlds in SHV, or rather the transition between the two, will all be done in real time. Like in the movie, the setting will peal and melt away or suddenly burst into flesh painted walls.

Boss battles will be revived in this entry as well. The Collective is obsessed with delivering cinematic massive, epic boss battles. Interestingly, they are looking for Zelda like encounters...hmmm.

Endings....yes there will be many, though a number has yet to be given. The developers are looking to make the decision on which ending you are given to be much more player induced then before. Missing an item or killing someone wont automatically move you to a predetermined path. The actions you do, the way you speak to the different people you meet. These interactions will have a much more fluid transition into the story upon up intriguing possibilities.

Monsters are now fully motion-captured (ala the Silent Hill movie) and all new beasts are set to make their debut. One such creature, Siam, is a fusion of a male and female body. What’s left is a pulsating, overtly sexual enemy. Monsters will now have visible effects on them. So if an enemy has busting pustules or bleeding mouths, it will be animated, in real time and will be effected by Alex's attacks.

Some of the enemies are humanoid in nature, favorites such as the nurses, will indeed return, however the variety of creatures is said to be quite large.

(Side Note: In the Silent Hill games, the "enemies" are usually physical manifestations of the protagonists mind. It can even be argued that the "monsters" they see aren’t even real or that perhaps what a character see's as a monstrosity might in fact be human after all.)"
Anyway, this game sounds like it's going to be great. If magazine scans are obtained, we will post it up.

[Via SilentHill5]