Wednesday, October 3, 2007

Gran Turismo 5: Prologue New Features & PSP Version Still In Works

GamePro sat down with Kazunori Yamauchi for some information on the upcoming PlayStation Network title, Gran Turismo 5: Prolgue. They start:

GP: How much more realistic can you make the graphics in Gran Turismo, further than GT5? How do you define the next bar? Because GT5: Prologue already looks so realistic...

Under limited conditions, we are just now finally at a stage where it [GT5] looks almost photorealistic. But things of nature - sunshine, rays of sun coming through the clouds, rain falling, wet textures on the street, things like that - are so indescribably beautiful sometimes. We are not at that level yet. Obviously we are trying our best in terms of replicating weather conditions and landscape, but there is also the human element. We've brought that pretty far, but there is a lot of room for improvement. There are still many, many areas where we can make improvements [visually].

Read the full interview at the link below.

[Read: GT5:P Interview]

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