Now, we all know that the PLAYSTATION 3 version of Unreal Tournament III can export modifications, maps, vehicles, and what not from the PC, but no necessarily how.
When Unreal Tournament III ships on the PC, it comes bundled with the full suite of Unreal Engine 3 tools that have been used to make everything from Gears of War to BioShock to Unreal Tournamen III itself.
The only limits are a player's time, ambition and imagination. These mods take the shape of new game types, weapons, levels or even completely new games if teams are dedicated enough. And creative folks will have the opportunity to share their user generated content with PS3 gamers, as Unreal Engine 3 literally ships with an "export to PS3" option within the tools.
Though some of the kinks are still being worked out, when someone finishes work on a mod and clicks "export to PS3" it becomes a file they can host on their own, submit it to a fan website, on simply pass along the file to their friends. Players then download the files onto a PS3 compatible memory stick of their choice and load it into the game. Alternatively, the modifications can be hosted on a dedicated server and when a player someone logs onto that server, the files automatically download to the PS3 hard drive. Server hosts can flick a switch forcing people to download the information off a separate website, rather than hogging server bandwidth, but it's an option. Whether it will function within the PS3's own web browser isn't yet known.
Sounds like a plan, come release, it's time to mod.
[Via 1UP]
Saturday, October 20, 2007
Unreal Tournament III: How User Modifications Work in PLAYSTATION 3
Posted by onAXIS at 10/20/2007 12:43:00 AM
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