Monday, March 3, 2008

Race Driver: GRID Interview: No Significant Difference in Console Versions

In an new interview with Ralph Fulton, the Chief Games Designer for the upcoming Race Driver: GRID from Codemasters, he sheds some light on the upcoming title.

They speak of the EGO engine on both consoles. The EGO engine is the engine running Race Driver: GRID. They state that there is no significant difference between the PlayStation 3 and Xbox 360 versions of the engine. They aren't using a lead console, meaning each platform had it's own development team. They are locking the game at 30 frames per second.

Codemasters is planning to release a demo of Race Driver: GRID on the PlayStation Store and Xbox Live Marketplace at the start of May.

For more on the game, read the full interview at the link below.

[Race Driver: GRID Interview]


Anonymous said...

The PS3 version should at least be given LPCM 7.1 audio like DiRT.

xbandaidx said...

Wow, the PS3 version could easily do 60 FPS, look at Burnout Paradise, it ran that at 60FPS with no problems at all.

Since this is the same guys who made DiRT, I'll pass on this one when it's released.

incredibilistic said...

Now that Blu-ray has won the war maybe we'll start seeing the PS3 with some slight advantages thanks to the extra space.

These reports are good because at least we know we'll get just as good (or bad) a game as the 360 will get but I want to see more games that show differences because of the PS3's extra horsepower or at least the fact that they were able to get more textures or something else into the game because there's more space on the Blu-ray disc.

Like MGS4 won't be coming because it's even too big for the Blu-ray format.

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