At the Sierra Spring Break 08 in Mallorca last week, Mark Ranel, president of Terminal Reality, says that Ghostbusters on the PlayStation 3 has been held back due to the fact that it is also coming out on the Xbox 360. He says that if the game was PlayStation 3 only, they would have been able to have double the amount of objects on-screen. Check out the mini-interview below with VG247.
[Sierra Spring Break 08: PS3 exclusivity would have allowed double the amount of objects on-screen, says Ghostbusters dev]
VG247: Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.
VG247: Right. But the game will be coming out on the 360, it’s a simultaneous release. Did Sony insist it was lead?
MR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247: Isn’t it the same for the 360?
MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.
VG247: So is the game scaled down because of the limitations of the 360?
MR : For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game  but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.