A new preview from JeuxVideo revealed some more on the upcoming GOTY, Metal Gear Solid 4: Guns of the Patriots. Lets get to the breakdown.
[JeuxVideo]
- There are cutscenes that last 30+ minutes.
- Nanomachines play a big role in Metal Gear Solid 4, they contribute in a sense to the change of how war is fought. The author can't be more specific though.
- All cutscenes are real time.
- Some cutscenes are controllable. For example: during the briefing in the second mission, you can choose different camera angles.
- Some graphical elements make the game come to life: birds flying over, cables swaying in the wind, a lot of explosions, etc.).
- Still a lot of aliasing but nothing serious.
- Still some framedrops but a lot better than it was at TGS 2007.
- Explosions, fire and smoke effects are amazing.
- You really think you are on the battlefield, thanks to the ambiance and sound in the game (a lot of credibility in the environments).
- Synchronisation in speech not perfect yet, but Kojima promises it will be in the final version.
- New animations (Snake reaches for his shoulder sometimes because he's in pain), new CQC movements, rolling barrel is a great addition.
- Solid Eye and MKII have a battery that will autocharge when not in use.
1 comments:
30+ mins for a cut scene is to long. I sure hope this will be the final one in the game and the rest are 5 mins or less.
Post a Comment